Escort carrier hoi4 Otherwise, (if you are not the USA) it will be removed by 1936 or 1937. Also have 4 gen 3 carriers building. 1 update. Also, AA + Dual-Purpose Secondary Batteries + Radar is really important to add, because Carriers are by default the #1 priority target for enemy planes on Naval 4 Carriers. Half heavy guns and half multi purpose guns. 408K subscribers in the hoi4 community. An aircraft repair ship and light aircraft carrier laid down in 1939. Late tech submarines not only are extremely difficult to spot but they do also tend to get away quite easily as they're faster than most destroyers. So while I wouldn't make a single gun destroyer, a stripped down version for This is definitely wrong, and the developers are much closer to reality than players give them credit for. With a max sub detection of 7. Generally, as cheap as a carrier can get. In history, Escort carriers put up single aircraft to do long range patrols looking for submarines, and engage enemy maritime patrol aircraft. There is a technology in HoI III which unlocks the escort_carrier unit called escort_carrier_technology The Unit Card for the HoI III CVL is actually called escort_carrier. First ship laid down : 1939 Ships in class : HMS Unicorn (1939) Colossus Class The first ten of the 1942 Light Fleet Carrier design, intended as an intermediate step between the larger fleet carriers and the limited capability escort carriers. Edit: you can add one torpedo launcher to it. Please remember this video is not Speaking of naval battles escort carriers are extremely effective against submarines. Cyberpunk 2077, Fallout 4, HOI4, Final Fantasy X/X-2, Skyrim, Valheim, The Outer Worlds, If you Escort with just destroyers you risk to suffer badly against Surface raiders and that is a major reason to employ Surface raiders to punish destroyer Escort and open up the way for submarines. Small group of cheap DDs. 12 Badges. And of course, as usual, avoid the idea of an escort carrier like the plague. So the number of screens goes up with them. Any more is unnecessary, 10DD is fine initially but you will want to build up to a Instead you need to assing other fleet to protect them with Convoy Escort mission in the area. Best ships for this job are the Screen ships (DDs and CLs) and carriers that should be able to But his biggest naval contribution was his small but mighty fleet of Casablanca-class CVEs — the Escort Aircraft Carrier, or Escort Carrier. Then just place the ship manually where you want it. First ship laid down : 1942 Recon aircraft aren't really a thing though in hoi4. Between the rubber, oil, chromium and troop supply lines I could easily end up with 500-600 convoys crossing the Indian Ocean. Forum list (multi-DD search fleets and land or carrier based aircraft) seems to be more effective than either alone, since any spotted subs have a chance to be successfully engaged by either, which will bring both into the The convoy escort gives +30% escort efficiency, which is pretty good because it lowers the number of escort ships required, and +20% sub detection for DDs. There’s no way I could build enough destroyers to escort them all, so I’m going to have to kill subs Light cruisers are the best for spotting things but destroyers are the best for depth charges. In other words, it will focu It's quite interesting to think of how HoI4 works here: a carrier construction time is roughly realistic to be about 2 years, but training the pilots to man its Air Group is literally hours. The Bismarck and Tirpitz failed, but the Graf Spee was very successful for 4 months of unchecked convoy raiding. I would use 2 capital ships for every carrier as capital ships can sometimes get damaged/retreat. Includes modified sprites for the entire interface, custom class and ship names for major nations, and reduced scale unit models ensuring that your CVEs (I worked on the first release of HoI4 Kaiserreich), new mechanics and tech tree mods My first naval engagement, I lost 2 battleships in a 6 Battleship/6 Escort v 1 Carrier/1 Battleship + 2 escorts fight. I also often make separate patrol groups of 10 ships. But, we can only assign 5 dockyards, making it obsolete. Raiding with carriers or other capital ships is a lot more expensive, but one thing they have over subs is that they give absolutely no fucks about convoy escorts when properly screened. aircraft carriers of all types lost during World War II, seven were escort carriers, six of which were of the Kaiser-built Casablanca-class. 43 Escorts (15 CL & 28 DD) In this instance we take 43/7 = 6. Carrier frames have like a 3 additional industry cost to account for the landing cables and heavier landing gear Old ships are best for convoy escorts or disposable screens though I prefer to use them as escorts. You need one capital ship to protect one carrier from enemy capital ships. This is the one ship that just shouldn’t be wandering alone or even under-protected. Mission Efficiency. In HOI4, carrier based fleets can kill tens of ships without air overmatch. it Only had 2 engines but HOI4 doesn't allow for that Improved Large Airframe-4x Engine III-Large Bomb Bay-Large Bomb Bay-Large edit: If I remember correctly, you don't even have to put them on patrol. And the planes obviously use up MIL rather than dockyards. When task force(s) are performing a mission in their fleet's assigned regions, an icon will be visible in the Back in the day, in the plane research tab, there was a small button to research the carrier capable version of the plane, like this: However, currently the planes research tab looks like this: I didn't realise I was producing non-carrier capable planes and I The Deutschland-class, Schlesien, and Schleswig-Holstein etc were just a hair over 400ft in length. You can choose the air composition, fighters dive bombers and naval An issue with hoi4 and the navy is that it doesn’t account for drydock size. Each hull type contains a number of module slots. No, carrier planes do not automatically contribute If HOI4 let us assign 10 dockyards to HCs, then it would have been an optimal choice. If the planes are performing their mission in the same zone as the carriers are, they’ll join the battle The only ever IC cost effective way I could find to build deck converted carriers was starting with older battlecruisers that you may have. Anything else is useless for escort. An additional forty-five Bogue All you need to do is upgrade say an aa level 1 to aa level 2 and the deck size will increase and the production is only like 800 or something. And 3 escorts per capital ship and carrier. These “baby flattops” were 490 feet long, and displaced about 6,890 tons. Although missions can be assigned at the task force level, the operating area for the mission is defined at the fleet level by assigning regions. HOI4 Tools SGr - Save Game Recorder - records, compresses, and Carrier Designs. There are 2 Light Cruisers with engine 1 and a minelayer pod I refit into converted cruiser carriers. So at most you really need 5 admirals. There's a mod for escort carriers, but it really should be in the base game. Remember to get sonar and if possible get some converted carriers with your escort When it comes to numbers, there are several things to consider: 1. Escort dd (hydrophone/ radar and tailored to deal with subs/dd Go to hoi4 r/hoi4. Escort Carriers and Light carriers were a "thing" in WW2 naval operation. Speed preferably over 30 knots Carriers only exist to provide planes, get rid of their armor. Design for Gen 1 Carriers. Also, spotter cruisers are basically escort carriers CMV. By 1939 you should have 3-4 escort carriers you can put in your strike fleet. You'll need to train up the carriers (low rank impacts the plane's performance) and the Go to hoi4 r/hoi4. Aircraft carriers are by far the most cost-efficient ship type. Also, something I learned recently is that the Americans and British CV Carrier 36+ - can be cheap to moderate, reliable, requires an escort. There were like 50 or 100 built during the war plus Fleet Carriers on top of that. S. So if I start with carriers (USA, Japan), I totally make the most of them. Also, carrier-based NAV is useful for Convoy raiding. Ideally SHBBs or later BBs and torpedo cruisers (focus on torpedoes with decent light attack, good armor and radar with maybe a depth charge) should be used. Stacking up light attack stats by mounting many light Assign them to missions like strike force or convoy escort and have them engage the enemy fleet directly? Or use them as mobile air bases, try to keep them out of direct combat, and assign if you have them set to a convoy escort mission in a sea zone that any type of convoy is sailing in, if said convoy gets attacked the fleet will intervene asap. If any The latter usually goes up because I have miscellaneous older heavy cruisers that need to go somewhere and are too slow to escort carriers. So let's imagine we have a fleet with 4 carriers. Escort carriers are a similar size, but much slower, and only meant to keep up with slow civilian convoys. Typically performed by Destroyers. Reply reply Also, naval game in hoi4 is somewhat boring in general, because it's designed to be "fire-and-forget", similar to air war. Values below 100% mean that escort will have delayed reaction, which can be critical in some cases (or completely irrelevant). Second, land-based bomber pilots were typically poorly trained in the anti-shipping mission (as opposed to their naval counterparts, who were trained for it Speaking of naval battles escort carriers are extremely effective against submarines. ) Carrier overcrowding BUT with Tora Tora Tora. They are less cost efficient than heavy fighters and not very good during battles. DD can be of three types. Build as many of these as possible. Is this still the Carrier planes keep doing damage throughout the battle, as long as it's daylight. During the Solomon Islands campaign of 1942/1943 the Japanese used their Kongo class battleships, and it took a combination of destroyer- and cruiser-launched torpedoes, air strikes from land bases and a battleship brawl in the dark to take out Hiei and Kirishima. Battle line ships; (e. But if an escort Go to hoi4 r/hoi4. Light aircraft carrier hulls are added when you research 1936/1940/1944 aircraft carriers. But getting to that point is incredibly intensive. Set patrol ships to never engage. For maximum screening efficiency you need 3 screens for every capital, and 1 battleship/battlecruiser for every carrier. Adding in stuff like capital ships and Carriers may overall improve your ability to Escort convoys and make it harder to raid. You can honestly beat everyone with your starting fleet, so just deathstack it and make some anti sub escorts destroyers (sonar 2 depth charge 2/3 nothing else) and stick them on convoy escorts if your getting raided anywhere. Using several fleets like this in an invasion area should keep things safe. The pre-dreadnought is a bit shorter than even most escort carriers. A place to share content, ask questions and/or talk about the grand There is more than one way to skin a cat, and certainly more than one way to build a fleet in HOI4. Island amphibious landings would be the logical choice, but even going after Japan or Australia, I'd rather build new air bases in Korea for Japan or New Guinea for Australia and just build variants HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. Also, AA + Dual-Purpose Secondary The latter usually goes up because I have miscellaneous older heavy cruisers that need to go somewhere and are too slow to escort carriers. The "carrier Stuka" was to be built at the Weserflug Company's Lemwerder plant between April and July 1940. For escort carriers, just have the radar, engine, and 1 flight deck. I was looking to see how many carriers Japan built in real life and its a lot more than I expected. But from what i got its mostly Hull types [edit | edit source] See also: Naval technology Hulls are the foundational component of ships, and are unlocked through research. Carrier warfare is not well represented in Hoi4. Carriers serve as mobile airbases that can be useful for projecting airpower on other continents or in the middle of the ocean. Reply reply I have been playing Hoi4 Day This page was last edited on 15 January 2020, at 14:32. - Escort & Light Carriers theboybish - Great Britain events, decisions, & focuses [www. com] with the 'hourly change' value and the 'Base detection' value. This sets minimal amount of escorts (purely based on convoys going through the zone) for them to react to threats instantly. Call us at (909) 770-8088 for all your transport Reefer Trailer refrigeration and heating needs. There are a few thing that I’m going to have to disagree with regarding task force composition/usage. This guide is if you want to recreate the historical US navy - or are like me and never know what to build - in HoI4. If you dont have heavy ships enemy heavy ships can hit your carriers directly over the screen line (heavy batteries ignore the screen line). Convoy escort: let’s say you’re setting up an escort in 3 regions. Call them something akin to Coast Guard cutters if you prefer, since “roach destroyers” can feel unrealistically unarmed as “destroyers”, but fit the kind of light corvettes that are used for smuggling interdiction and escort duty. Absolutely shreds screens. Because these roles can be done better, more cheaply, by other ships, your cruisers (IMO, of course) should be devoted to An aircraft repair ship and light aircraft carrier laid down in 1939. Because these roles can be done better, more cheaply, by other ships, your cruisers (IMO, of course) should be devoted to Historically, both the US and the UK used small carriers for patrol and convoy escort, but the game doesn't model this. They were instrumental in the Allied victory during the At the end of the war - it was nothing more of an oversized and over-glorified carrier escort (resulting in the cancellation of the Montana Class battleships). This scales [hoi4. and i should add that playing the game as intended will not really lead to historical outcomes either. Same reason Corvettes and destroyer escorts aren't in Regardless of having carriers or not, you only want to fight under friendly air cover and that's especially true if you don't have carriers but the enemy does. So only 4 can Carriers: for strike force carriers, max out everything, but wait until dp secondaries as regular secondaries don't do anything on carriers way in the back, and if they do do something it's really negligible. "Battleship" conversions as they are in the game (Lexington, Courageous, Akagi etc) were converted from vessels ~800ft or more in length, into fleet carriers. The main tree is mostly for CVs. I kinda understand naval, I know to put screens with capitol ships, some basics of making an effective task force, and such. They were typically half the length and one-third the displacement of the larger fleet carriers. Compared to the 7 carriers fleet thats 120 less but much easier to build 4 carriers than 7. And HOI4s cruiser-based carriers are still pretty expensive and fuel-thirsty, unlike historical escort-carriers, so it's only really something that the USA can afford to spend industry on doing. 8 #Size Definitions max_strength = 100 default This is definitely wrong, and the developers are much closer to reality than players give them credit for. Now a LC is easier to hit but can be better tailored to shred DD with radar/ target better guns. Only a few nations have easy access to chromium, so that means trading. I usually end up with 6 total fleets, including one with a couple of BB plus escorts for naval invasion support. Since Carriers usually hold a lot of planes, their purpose is to survive while the bombers on top of them deal heavy damage to all the ships that Carrier overstacking applies to all carriers in thr battle, with 5 Carriers in battle you get a-20% modifier, I think this means a x0. txt And this is what it looks like:-escort_carrier = {type = naval sprite = Carrier capital = yes active = no hull = 0. And of course, aircraft carriers to take out the capital ships. Unfortunatly even the cruiser conversion is more expensive than the 1936 carrier, frankly they should make an escort carrier that replaces the cruiser conversion and reduce the cost by 30% , its already 6 Carriers, but they're a luxury item that not very many nations can afford (at least not until you conquer half the world). Last edited: Aug 8, 2019. I have tried to use them sometimes but i just feel like i never get any value out of them and they are pretty expensive so i then rather just spend that production on something else. Like building a carrier without proper escort is mostly pointless, while adding a carrier to a group (in theory, game balance might say no at some point if you continue to add ships infinitely, but that's ground for testing) is pretty powerful addition. Pure hp sinks (lv1 dd with a minimum of t1 mods on). The refit tax is 20% of the cost of the hull by itself without other modules, and accounts for +% IC costs like armour, AA, and designers. CV - max planes, anything less than 80 aircraft once I unlock 1940 tech I use as escort carriers. Aircraft carriers are the most cost-effective ship. Carrier fighters are bugged right now and do nothing. [4] A major step forward came in 1918, when the light cruiser Stuttgart was converted into a dedicated seaplane tender. Good enough. RELEASED so no reason to assign the escort carriers, like the hermes to ASW fleets? aawww Click to expand Convoy Escort: Notes: - For Escort Carriers doing Escort, I put 50% Fighters and 50% Naval Bombers - For Carrier Fleet, I tend to Adjust Fighters, NB, and DB depending on the scenario. HOI4 Tools SGr - Save Game Recorder - records, compresses, and archives autosave files in realtime, no game impact. One floatplane. Menu. The limit for most nations was the size of the drydocks. Mar 30, 2010; Add bookmark { carrier = { visibility = -5 } escort_carrier = { visibility = -4 } allow = { carrier_technology = 1 } research_bonus Anyway, the only real use for carrier CAS, is supporting island invasions, where land-based aircraft don't have range. The rest AA. Dreams of Covfefe - Criminal Megacorp Stellaris AAR - completed. So it's not eligible for conversion into a escort carrier. But from what I can tell, Battleships have the most heavy firepower and the most HP, carriers obviously let you use planes, light cruisers can get the most light firepower, DDs are the cheapest screens and hardest to hit, and subs are dirt cheap and with Go to hoi4 r/hoi4. the best plan, though, is to just Example Convoy Escort Task Force: Keeping these task forces small and cheap allows you to protect more regions without dedicating too much industrial capacity towards them. So, say it with me, our mantra! Never ever ever ever ever EVER let a Carrier go out without a heavy escort, sometimes several. Then the enemy start using the rest of his navy to escort Go to hoi4 r/hoi4. They come out a little cheaper than a 60 ship hangar fleet carrier, but then you are out a battlecruiser. If you're using aircraft carriers, the magic number is 4 carriers since you start to get penalties to naval bombers at 5 carriers in a battle. This video serves as guide to the Convoy Raiding and Convoy Escort missions. Designs: Just simply click on slots and see what you can add, but you want to have the latest tech and go for extra hangar space instead of armor for carriers. Remember to get sonar and if possible get some converted carriers with your escort More then 4 carriers in one battle will give you crippling penalties, so newer put more then 4 in to one taskforce and try to not put more then one carrier taskforce per sea region. Navy’s Casablanca class, were the first purpose-built escort carriers. Reply reply More replies More replies Go to hoi4 r/hoi4. For a 4 carrier fleet that leaves us with 292 fighters and 268 nav bombers for a combined total of 560 planes. Is there a difference in efficiency if I create one group of 12 versus three groups of 4? the length of the convoy route is the factor that determines the number of convoys used and thus the required total escort size. This video serves as an easy to get into guide regarding aircraft carriers, featuring it's well one useful template. The reason is that they're very expensive, since you have to build the planes plus the carriers. Each mission has a corresponding hotkey. g. Reply. It makes sense, because as most countries you don't have the time to actively manage the navy, but Carriers cost too much IC to be glass cannons IMO. I thinked, ı can use all 8 carriers with junk Go to hoi4 r/hoi4. Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. Sep 3, 2009 291 0. You will have to produce naval planes for them, normal ones won’t work for carriers. An issue with hoi4 and the navy is that it doesn’t account for drydock size. I think the game actually makes them like 5 times more powerful than regular planes when used from an aircraft carrier. UK and Italy had identical fleets. The United States Navy ended the war as the worlds largest and most powerful nav. The first planned aircraft carrier came about in 1918, late in World War I; the German Kaiserliche Marine (Imperial Navy) had previously experimented with seaplanes operated from ships such as the armored cruiser Friedrich Carl. Toggle signature The HOI4 Music Project: The most comprehensive collection of music mods for Hearts of Iron 4, with over 3000 songs for nearly every combatant in the war, and even for those who didn't fight from 1936-1948. Screening efficiency is Multiple fleets under a single admiral set to escort your convoys protecting trade lines and invasions. A place to share content, ask questions and/or talk about the grand strategy game The HOI4 Music Project: The most comprehensive collection of music mods for Hearts of Iron 4, with over 3000 songs for nearly every combatant in the war, Also, we need Escort Carriers. Island amphibious landings would be the logical choice, but even going after Japan or Australia, I'd rather build new air bases in Korea for Japan or New Guinea for Australia and just build variants Carriers cost too much IC to be glass cannons IMO. ow592 Captain. I often have 50+ unused escorts and up to half of my convoys without any escorts allocated Paradox Forum. You don’t seem to mention carriers much, yet they’re incredibly cost effective, and a vast vast majority of the time will demolish an equally costed light attack CA fleet, assuming 1940 tech, both because one side having carrier planes gives the other a large positioning Layout [edit | edit source]. Have no more that 4 CVs per task force and have around 40-50 DDs as escorts. Make escort carriers (cheap carrier with only one deck for naval bombers), or use kamikaze Reply reply Carriers take an enormous amount of time and resources. => the escort carriers take more time to construct then in real life, because IRL they were converted from cargo ships or tankers (which you can't do ingame) => the light carrier Independence is designed to be converted from a Cleveland class cruiser. The escort aircraft carrier, also called a "jeep carrier" or "baby flattop" in the USN or "Woolworth Carrier" by the RN, was a small and slow type of aircraft carrier used by the Royal Navy in the Second World War. Fighters: Good for dealing with CAGs and other aircraft on Naval Strikes. I just think those civs are better spent elsewhere. S. Basic Carrier Airframe-1x Engine II heavy bomber to become operational with the Luftwaffe during the war. Simply anchor your Carriers somewhere out of range of enemy NAV (to act as floating airfields), and set the naval carriers to Naval Strike enemy Convoy lines. While they were slower, less armed, unarmoured and carried fewer aircraft, they A fleet of four level II carriers with a few other capital ships and a bunch of escorts (destroyers and light cruisers) with 3-4 escorts per capital ship is a good number. Convoy Escort: Protects your convoys against enemy ships. r/hoi4. Doing that to 4 carriers will grant what amounts to an extra Theater one is surface, 1 fleet per carrier, one task force with capitals and escorts, however many scout task forces. Gives me 4 solid heavy 75 plane carriers, I also have non upgraded Hosho CVL 20 plane carrier I dont have plans on using. Early escort carrier = 12100 Basic escort carrier = 12110 Improved escort carrier = 12120 Advanced escort carrier = 12130 semi modern escort carrier = 12140 modern escort carrier = 12150 Practical Turbojet Engine = 15500 Interwar Fighter = 4010 Early Fighter = 4020 Basic Interceptor = 4030 Basic Multirole Fighter = 4040 Basic Escort Fighter = 4050 Go to hoi4 r/hoi4. You can also build a couple more of those. These slots can be populated by Strike Group/Bombard Group. Also I have never thought of a way to use light or escort carriers and make sense out of using them. If you’re going to have escort carriers you’re going to want to focus on the Naval bombers You can build escort carriers by converting cruisers to converted cruiser hull aircraft carriers with basic engine and a single hangar. ; About Hearts of Iron 4 Wiki; Mobile view Of the thirteen U. Historically, both the US and the UK used small carriers for patrol and convoy escort, but the game doesn't model this. IRL they were converted from the hull, which you can't do ingame. Just convoy interdiction. They rack up damage like they want the high score. Escort Squadrons are on convoy escort to bust enemy submarines or scare them away. Theater two is subs, fleets by year, task forces of 20 subs each. Battlefleet can be subdivided into carrier heavy, BB heavy, or CL heavy. Carriers don’t have much armor and can sink easily, they must be protected by heavy ships. for example, if you look at the carrier overstacking penalty, which was very intentionally put in to tell players "don't use more than 4 carriers (in one theater/battle)," then you would almost never build more than 4 non-escort carriers due #hoi4 #heartsofironiv In this mix of a HOI4 navy guide and HOI4 air guide I will go through how Sortie Efficiency really works. Battleships kill everything. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). Patrol: This is how you detect enemy fleets. But from what I can tell, Battleships have the most heavy firepower and the most HP, carriers obviously let you use planes, light cruisers can get the most light firepower, DDs are the cheapest screens and hardest to hit, and subs are dirt cheap and with Convoy Escort: Notes: - For Escort Carriers doing Escort, I put 50% Fighters and 50% Naval Bombers - For Carrier Fleet, I tend to Adjust Fighters, NB, and DB depending on the scenario. I thinked, ı can use all 8 carriers with junk Composition rule is slightly more than 1 heavy ship per carrier and slightly more than 4 light ships per heavy ship. The US started in 1942 to You can build escort carriers by converting cruisers to converted cruiser hull aircraft carriers with basic engine and a single hangar. I use the Base Strike Naval Doctrine most of the So CAGs (Carrier Air Groups) in HOI4 can be organized onto a carrier's deck as Fighters, CAS, and Naval bombers. Mobile Airforce is just carriers stationed to provide air coverage where ever I need it, be it around China or in the deep Pacific to assist strike forces in engages, they handle it. Make escort carriers (cheap carrier with only one deck for naval bombers), or use kamikaze Reply reply Design for Gen 2 Carriers. 14 Screens per Capital. Ratio: 1BB:2HC:4LC:12DD + 4 Carriers . The Carrier Group is the furthest away from the battle, with ships such as the Carriers and Convoys. If you put like 10 destroyers 2 light cruisers, with them, they're really good for anti-sub and amphibious Because I think hoi4 doesn't give carriers justice. Certainly doesnt play like that. To beat the UK I'm considering building two modern carriers and 2 modern battleships and upgrading all screens to have level two torpedoes so that when carrier bombers destroy screens Contributor to the Unification Wars mod for HOI4. Tora gives us an insane 50% sortie eff AND -50% carrier overcrowding. Carrier: Naval Bombers ONLY. 6. Here's a test I did. Don't bother with cruisers in the escort unless you fear surface raiders. This means that from 5 carriers on you get a penalty which increases with each carrier until I think 8, at which it caps. Him plus Halsey and Spruance are all you really need. I can't imagine any situation where you would need them as opposed to land based aircraft. The investment and the Instead, in every engagement, the carriers will stand still while the escort ships charge the enemy fleet. Aug 8, Go to hoi4 r/hoi4. May 16, 2005 412 355. Report. Instead of game-changers they were irl, they feel like glorified battleships. Its harder than you think to find and get them ^^. The best meta currently in HoI4 is heavy cruiser spam: To make these Heavy Cruisers, start of with a current Light Cruiser hull to get an extra slot for a Light Battery. These subs will destroy all the enemy escort groups in the process of destroying their convoys. Escort carriers help a lot, but having a shitload of torpedos in the water helps more. I use the phrase 'over screened' because past a certain point, having too many ships will trigger the larger fleet positioning penalty and will hurt you (This is how you use the CA-CL & Torp DD meta to destroy larger navies, by engaging with small task forces The only time you build carrier fighters is if you are Japan and you take the war cabinet decision for focus on naval aircraft over army aircraft which reduces the cost for carrier plans to be less than equivalent land only aircraft. Im just going to build what I call the "hulls" and then refit to the actual carriers I Max 4 Carriers (to avoid crowding penalty), 1-4 Battleships (not currently very good), twice as many Heavy Cruisers, four times as many Lights, and twelve times as many Destoryers. Only build 4, the 5th one barely does any damage. The proponent was able to generate some interesting data about The goal of designing destroyers is to make them cheaper to produce, so they can get on sea and escort capital ships and convoys faster. So (if my maths is up More then 4 carriers in one battle will give you crippling penalties, so newer put more then 4 in to one taskforce and try to not put more then one carrier taskforce per sea region. Maritime Commission type S4-S2-BB3, also known as the U. 90 Badges. The stopping power of the aircraft was nowhere near strong enough to stop the Japanese. Recon aircraft aren't really a thing though in hoi4. com] FAQ How do I get rid of the great depression spirit? Some focus trees have pathways to reducing it or removing it. BB/SHBBs with 5 escorts per each cap. Also radar tech starting from 1939 increases sub detection as well. - When looking up information on naval combat/fleet organization I see a lot of stuff from about a year ago saying that carriers are bugged/don't work well in combat. . You need two capital escorts per CV and 12 screens for the three of them. Content is available under Attribution-ShareAlike 3. Putt all your carriers in a group and select “hold” as their mission. So any escort fleets needs light cruisers at least. For purpose-built We're Carrier Transicold of Southern California located at 9979 Cherry Avenue in Fontana, CA. I either convert these to CLs or CVs depending on nation. Light cruisers are the best for spotting things but destroyers are the best for depth charges. 3 escorts per capital ship. Exploring how to use carriers and maximize their damage and what planes you should put on them Also exploring how to complete circumvent the carrier cap. Carrier group: Consists of carriers which can strike at long range. I dont use BCs because i simply use CAs because they are cheaper. But afaik that's terribly fiddly. Considering the limied range of carrier aircraft the Fleet carriers simply could Paradox Forum. The investment and the Frontline is lc/dd escorts ad as long as the ratio is > 1:3 cap vs screen the torts will not penetrate. You want a couple of these per strike force. which has all strike aircraft types attack at once with fighter escort; this will reduce the effectiveness of CAP, Go to hoi4 r/hoi4. So for 4 carriers, you need 4 capital ships. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. In this I explain both the Convoy Raiding and Convoy Escort missions, and when a The only use I've really found for them is that they'll melt carriers that don't have capital screens. Any enemy submarine fleet can find themselves quickly being sunk by an enemy carrier strike force due to their low air defence This mod adds a light aircraft carrier ship hull like historical USN escort carriers, Royal Navy Unicorn class, Colossus class, IJN Hiyo class and Chitose class. They were noticeably smaller than the Navy’s fleet aircraft carriers, carrying about one-third as many planes, but because they had Naval missions can be assigned to task forces to govern their behavior. I think the IC cost will be about 5500 if memory serves well. Enemy naval invasions are laughable and can be ran This small mod adds fully functional Light (CVL) and Escort (CVE) type aircraft carriers to the game. 6. Escort group. IE if they only have a single fleet The CA isnt a good at fighting capital ships, fill it with as many secondary guns as possible and you get a great screen killer and carrier escort. They are useful because this kind of fleet needs to eliminate enemy screens (something heavy cruisers and well-armed light cruisers are great at) to do damage. Never miss a thing. If you’re going to have escort carriers you’re going to want to focus on the Naval bombers Escort carriers are a similar size, but much slower, and only meant to keep up with slow civilian convoys. Redesinging HOI4 flags, UNITED I wonder if escort carriers and seaplane tenders will ever be in HOI4. Doesn't increase the cost by much and it Go to hoi4 r/hoi4. After those 4, you slot in a 5th carrier, which is all NAVs except for the last two wings, which should be one fighter and one CAS. It turns out that even putting your planes on your Carriers is a bad idea! If you have carrier planes, putting them on naval strike from a land airbase is more effective than having them on carriers. Convoys get through with no escorts and almost no losses. Unfortunatly even the cruiser conversion is more expensive than the 1936 carrier, frankly they should make an escort carrier that replaces the cruiser conversion and reduce the cost by 30% , its already 6 First, aircraft in HoI4 have typically greater ranges than they did in reality, which if not for the buff would diminish the value of carriers. I personally consider it kind of a waste of docks and naval xp to produce a dedicated destroyer solely for scouting, preferring to make them interchangeable in terms of roles. Subs should be in packs of 10-15. In all engagements with carriers in the Pacific War, the escort ships, regardless of their type or firepower always protected the carriers, primarily from air attack. Redesinging HOI4 flags, UNITED The escort carriers would have been destroyed if the destroyers didn't disrupt the Japanese, draw fire, and lay down smoke. It makes sense, because as most countries you don't have the time to actively manage the navy, but Go to hoi4 r/hoi4. Perhaps the new patrol + strike forces mechanics really are That means roach destroyers imo. Carriers are also excellent Convoy Escorts. This mod changes the balance of conventional naval battles, centered on battleships and light cruisers, to one centered on aircraft carriers. It was also the reason they sacrificed Zuikaku and their escort carriers at Leyte Gulf: They didn't have trained pilots to put on them Even if they did Best way to go IME is with base strike doctrine and keeping naval aircraft research modern 4-6 carriers (only once you take base strike doctrine that increases number of carriers before overcrowding) These will absolutely wreck the enemy, become veteran, and likely rack up 100 destroyer kills and 6 battleship kills each over the course of a game. But there's not a good way of representing that in-game. GSP Jr. Depending What is the most effective way to organize fleets and what is the best composition now? Also, what is the best strike force composition? I've heard Carriers are not very good since MTG Yes, however make sure you escort them properly. Screening ships: 6 per ship in the battle line. Go to hoi4 r/hoi4. At the end of the war - it was nothing more of an oversized and over-glorified carrier escort (resulting in the cancellation of the Montana Carriers take an enormous amount of time and resources. and there's literally a carrier doctrine tech called "Floating airfield" to boost the air sortie efficiency from carriers. My strike fleet then is roach destroyers, and a mix of cruisers, plus whatever I start with. In practice you'd want to run very cheap destroyers for convoy escort missions, and run light cruisers with radar, sonar, and float planes for patrols. 5, it will hurt your detection Then heavy cruisers with as much light attack as you can stack on it. Woth 5 naval yards it’s like a week or two refit. On top of that each of the three naval doctrines has a escort branch that increases sub detection. But 4 carriers with NAVs can be powerful. Your BB and SHBB are Try using fleets of destroyers with light and heavy cruisers for convoy escort duty. and then losing its effectiveness once convoys have good escorts from fast Destroyers and escort carriers. The reason this works is because of how carrier wings are handled in battle. In the current version of Hoi4, Carriers are much worse than anyone thought. Numbers are most important Carrier planes only do anything outside of naval battles if the carrier is on hold (it can still be moving though), and the planes have air missions in the region. Refitting the coastal into the escort costs 88 IC, which shifts the total cost of the hull+refit to 523, which is still cheaper than just straight building the dd1 escort roach (and saves resources). 8 multiplier to all carriers, making the fith carrier mostly useless unless you are over 100% sortie effiency before that modifier. Carrier planes are surprisingly effective too. sneakey pete First Lieutenant. torpedos and best engine. So now I have racked up almost 1000 hours of hoi4 and honestly I have never really understood what the purpose of carriers are. For purpose-built escort carriers you might be better off using the 1936 hull instead. The standard is 4 screens per non-carrier capital and 1 capital per carrier. Just make sure to give them sonar and depth charges before setting them, otherwise they won’t do anything and subs won’t flee from them. I've been usually putting 12-16 Destroyers and 2-4 light Additionally, I rush the first Carrier tech right off the bat. This is exceedingly unrealistic and causes major distortions in game play. I'd say the main use of carriers is There was a big discussion recently about adding escort carriers to SAGs and how that was affecting surface combat. I usually go for 1/3 Deck Armour and 2/3 Hangar Space for 1936 Carriers, and 1/4 Deck Armour and 3/4 Hangar Space for 1940 Carriers. All the aircraft accomplished was to disable 1 heavy cruiser. Add many guns as possible. Eight 70 deck size main carriers with only pure naval bombers, eleven 11 junk converted cruisers 30 deck with fighter, cas, naval bomber. Reply reply [deleted] • Go to hoi4 r/hoi4. BB - aim for ~25kn not 30, depending on industrial output I either use SHBB, BB, or BC as battle line CA - basically the cheap BC. Oh, I would use 2 capital ships for every carrier as capital ships can sometimes get damaged/retreat. Perhaps the new patrol + strike forces mechanics really are Each "box" in the template would be a squadron or flight group, and you could do things like set up an air group (for lack of a better name -- I believe the term/slang for this at least in modern military aviation is a "package", but I have a feeling that won't fit HOI4 ) consisting of B-17 Flying Fortresses and P-51 Mustangs to provide escort Will these three types of aircraft carriers be available in HOI4 with the characteristics of each? CV : main fleet aircraft carrier The 50 ships of the Casablanca class and 19 of the Commencement Bay class were all designed & built as escort carriers from the beginning & had no real relation to merchant ships at all. With complete air overmatch, Musashi was the only American carrier kill in the entire battle. Screening group: Consists of screen ships, which screen the battle-line and carrier group from torpedoes. Transport or Convoy – Required for transporting ‘goods’ such as reinforcements for divisions, equipment, and production resources across water zones within the game. These consist of: 1 Heavy OR Light Cruiser (light if I'm a poor nation): All default modules except armor. That same year, the Navy decided I might have to go the TAC/NAV route, having gotten a couple months into building an escort force and realizing how futile it is. In addition to providing heavy firepower, these ships screen the carrier group from torpedoes. My only experience in navy management is in Darkest Hour so I assume battleships are useless so I only focused on carriers and screens. Ironically, the only time in WWII an aircraft carrier fired on a surface target with guns was during Layette Gulf, where the rear 5-inch dual-purpose mounts on the escort carriers of Taffy 3 got in range and opened fire, though didn't do much. Oh, There is more than one way to skin a cat, and certainly more than one way to build a fleet in HOI4. - Also, i forgot to put "1-4 Escort / Light Carriers if possible" under the Invasion Fleet. 2-3 dual purpose secondaries when I have them. Battleships and carriers with escorts, and subs fleets can all be put on patrol and search and destroy so they try to tie up ships before they get a chance. paradoxwikis. Destroyers for patrol and convoy escort, and light attack cruiser I kinda understand naval, I know to put screens with capitol ships, some basics of making an effective task force, and such. Unlike airbases, they can be moved at will, so the enemy cannot capture them and use them against you. Big battleships and battlecruisers still have their use but after WWII they were phased out due to the massive advantages carriers had over them. As we all know ships in Hoi4 have been completely changed the old "rock-paper-scissors" system of pre MTG naval combat, e. Light Carriers were made to operate together with the Fleet Carriers in fast taskforces and support them with replacement fighters or additional repair facilities as needed. buymeacoffee. Fleets: Have 2-3 fleets of surface ships if playing as a naval power. 0 unless otherwise noted. CAS: Capable of both ground and naval attacks. Carriers get a penalty when there's more than 4 of them in a battle (not counting those from the enemy). (not convoy escort, convoy interdiction (carrier baits so you can sink them carriers), and always engage). In order to do this, you start with 4 normal carriers (all NAVs - they have the best naval attack and targeting ratio). Don't create new ones. TACs can reach the Mid Atlantic GAP, so that's your air coverage. So there's not really any escort carriers in-game either. Escort Carriers had no And, in the case of a CVE with an armoured deck, we're looking specifically at about 180-190 days in a drydock to produce an escort carrier with only slightly less armour than a light cruiser (the This is a more economical version of carriers that can be useful when assigned to escort duty, providing air support against enemy subs, moving rather quickly with the destroyers if fitted Escort carriers don't add that much to the surface battle while really having the potential of throwing the asw warfare out of whack. Put that down to the advantage of the carrier, but from my understanding of what people say, Carrer + Capital opens your carriers up to fire first, and is a terrible idea. But you should have one admiral for subs, one for escorts, and one for battlefleet. use carriers or planes don´t use carriers for raiding subs, you normally use them in a strike force and maybe you add 1 carrier to an escort fleet because carriers use a huge amount of fuel for raiding subs you have cheaper ships use destroyers and give them also a few light cruiser to protect your destroyers 57 votes, 47 comments. Last time I played the Japanese People's Republic, Takao soloed every carrier that sided with Tojo during round 2 after my new battleships and carriers sunk the majority of the IJN's battleships or at least forced them back to port for repairs. Ships that start in the battle line are: Heavy Cruisers and (Super Heavy) Battleships. Let's get rid of the old-fashioned world where the well if you're using your carrier for Hunting you will also want to give them a escort and click to not engage. The British and French navies had to throw 2 carrier taskforces at her to finally corner her in Uruguay, but not before she sank 2 dozen merchant vessels and tankers, and captured the crews of half a dozen more. First ship laid down : 1942 Exploring how to use carriers and maximize their damage and what planes you should put on them Also exploring how to complete circumvent the carrier cap. Maybe radar/sonar/depth charge and minesweeping gear. due to how long it takes to build battleships and carriers, but Recon and submarines are something I'm a bit stumped on. The purpose of this line is to attack the ships without actually getting hit by the opposing navy. Conclusion: CVs are underpowered in this 1. However on looking at the wikipedia articles about those late war carriers, a lot were sunk by subs. For example HoI4 charges a pretty high base cost to just refit a single radar or AA gun module from say lvl 3 to lvl 4, based on the cost of the entire hull. Best way to go IME is with base strike doctrine and keeping naval aircraft research modern 4-6 carriers (only once you take base strike doctrine that increases number of carriers before overcrowding) These will absolutely wreck the enemy, become veteran, and likely rack up 100 destroyer kills and 6 battleship kills each over the course of a game. ; Battle-line: Consists of capital ships except for carriers. 5, it will hurt your detection The Emden for example is an good Chassis for an Escort Carrier, the Königsberg-Class Cruisers later too, AFTER you have new LC´s build on 1940 Chassis build. You have Arleigh Burke, possibly the best admiral in the game. battleships). You can also refit your old cruiser and battleships into cheap converted carriers for your escort fleets. qdrw ufjxr rvk fsmiwbm vlrn tjgxra mwxa xjole lvtrp popw